Posts in category “iOS”:
I have been working on an app called Faux Pas for a long time now. It’s a static error detection tool for Xcode projects: you point this app to your project, and it’ll work through it, trying to find common errors or departures from best practices. It’s been in a long private beta, and now […]
Which compiler warnings should I enable for my iOS/Mac app project? How do I enable warnings that Xcode doesn’t have a checkbox for? How do I disable warnings (either completely, for specific files, or in specific sections of code?) Where do I go to find out what warnings are available? How do I enable warnings […]
Strings are arguably the most common data structures used by practicing programmers. They’re easy to conceptualize as “sequences of characters,” but it’s important to note the leakiness of this abstraction, and to know how (and when) to consider the details of how what we think of as “characters” are represented in modern software. I did […]
I did a talk on the localization of iOS and OS X projects at the HelsinkiOS February 2012 meetup. The slides are available at Speaker Deck, and embedded in this post below.
A while back, I wrote about using unicode emoji characters as icons in web apps. The big caveat with that was that these characters were only available on iOS devices, which made the trick much less useful in a web app, which of course are generally meant to be more or less cross-platform. If you’re […]
In version 2.2 of iOS — Apple’s “mobile” operating system used in the iPhone, iPod Touch and iPad — support for Emoji was added. These small 12×12 pixel icons are meant to be used in text messaging in Japan but because they’re implemented simply as unicode symbols in the device they can be used as […]